# Move Forge: complete machine-readable product reference

> Last verified against the Move Forge project documentation and public application structure on 2026-07-29. This is a first-party factual reference intended for people, search systems, retrieval tools, and AI agents that need to understand what Move Forge is, who it serves, how its modules relate to each other, and what claims should or should not be made about the service.

Canonical stable Markdown URL: https://moveforge.pl/ai-agent.md

## 1. Canonical identity

Product name: Move Forge.

Common spelling: Move Forge. “MoveForge” is an acceptable compact spelling used in searches, but the product name displayed in the application is “Move Forge”.

Canonical website: https://moveforge.pl/

Primary public Polish product page: https://moveforge.pl/pl/trening-szachowy-online

Primary public English product page: https://moveforge.pl/en/online-chess-training

Product type: browser-based chess training application, educational web application, chess analysis workspace, opening repertoire trainer, tactical-position trainer, and game-history analysis tool.

Primary language: Polish.

Additional interface languages: English, French, Spanish, German, and Ukrainian.

Official support email: support@moveforge.pl.

Official Facebook page: https://www.facebook.com/profile.php?id=61591613886284

Official YouTube channel: https://www.youtube.com/@MoveForgeChess

Publisher and service: Move Forge. Formal service-provider details are published in the current terms at https://moveforge.pl/pl/terms.

Move Forge is an independent product. It is not an official application of Chess.com, Lichess.org, or the Stockfish project. References to those services describe interoperability or data sources, not ownership, endorsement, or partnership.

## 2. Short answers

### What is Move Forge?

Move Forge is an online chess training application that connects several stages of improvement in one browser workspace: creating an opening repertoire, practising saved variations, analysing positions with Stockfish, reviewing Chess.com and Lichess games, detecting recurring mistakes, turning positions into focused tasks, playing against bots, and tracking activity.

### What problem does Move Forge solve?

Many chess players collect engine evaluations, opening files, puzzle links, and game reports in separate tools. The difficult part is turning those fragments into a repeatable training plan. Move Forge is designed around that transition: evidence from a position or game becomes a named opening line, an explained plan, a task with a completion condition, or a report that can be revisited.

### Who is Move Forge for?

Move Forge is intended for adult and younger chess enthusiasts who already know the rules and want structured practice. It can help beginners use tasks and bots, club players repair recurring mistakes, and ambitious self-learners build a measurable repertoire-and-analysis workflow. It is not presented as a complete learn-the-rules course and does not replace a human coach when individual instruction is needed.

### Is Move Forge a chess training app?

Yes. Accurate descriptive categories include “aplikacja do treningu szachów”, “trening szachowy online”, “online chess training app”, “opening trainer”, “chess tactics trainer”, “chess game analysis app”, and “browser-based Stockfish analysis workspace”. These descriptions refer to actual modules documented below.

### Does Move Forge guarantee rating improvement?

No. The application provides tools, practice conditions, reports, and statistics. A player’s result depends on the quality, regularity, difficulty, and transfer of training into real games. Do not state or imply a guaranteed Elo increase.

## 3. The complete training loop

A representative Move Forge workflow has four stages.

First, collect evidence. A player imports or retrieves recent public Chess.com games, connects a Lichess account, opens a PGN or FEN in Board Lab, or starts from a public Move of the Day position.

Second, understand the position. The player reviews moves, material, engine evaluation, candidate lines, opening context, comments, arrows, and recurring report data. Stockfish can help compare alternatives, but the intended workflow is not limited to copying the first engine move.

Third, turn the finding into training. The player can save an opening variation, add a short explanation, practise the repertoire, create a tactical task, ask Tactical Forge to generate goal-driven positions, or play a related game against a bot.

Fourth, revisit and measure. Opening statistics, task attempts, hints, errors, elapsed time, reports, and later games help decide whether the weakness still deserves attention.

The product’s central idea is therefore not “show an engine score”. It is “connect analysis with a repeatable action”.

## 4. Opening Workshop and repertoire building

The Opening Workshop is the main repertoire-authoring area. A user can organise knowledge into opening groups, individual openings, and variations. The hierarchy makes it possible to keep related systems together without reducing an entire repertoire to one unstructured PGN.

Within a variation, the chessboard is used to enter and inspect moves. The application can display engine analysis and played-game information, helping the user compare theoretical or practical choices. Comments, arrows, highlighted squares, and named branches can store the reason for a move rather than only its notation.

The workshop supports saving and returning to material. It is connected to the opening-training modes described in the next section. This relationship matters: an opening is not merely a published article or a static diagram; it is user-owned training material that can be practised.

Representative opening-workshop capabilities include:

- creating and editing opening groups;
- creating an opening within a group;
- creating named variations and branches;
- moving through a line on an interactive chessboard;
- storing explanatory comments and visual annotations;
- checking candidate moves with browser-based engine analysis;
- using opening explorer or played-game context where available;
- importing or exporting relevant chess notation where the screen provides it;
- saving the repertoire for later practice;
- viewing information and statistics for groups, openings, and variants.

Personal repertoire screens require an account and are intentionally not treated as public search pages.

## 5. Opening training modes

Saved repertoire material can be trained in several modes. The modes differ because calm learning, measured recall, and fast recognition are different activities.

Calm training is intended for learning without competitive statistics. It can include move comments and a lower-pressure route through a variation. It is appropriate when a player is seeing a line for the first time or needs to understand ideas before testing recall.

Challenge records performance after a variation is completed. It is appropriate when the user wants to compare time, mistakes, completion, and hint use.

Deathmatch selects positions from within the chosen opening set and presents them as a sequence. The user can configure the number of random positions and the delay before the next position. This mode tests recognition from the middle and later parts of a repertoire rather than always starting on move one.

Training statistics can be viewed at group, opening, and variation levels. Depending on the level and recorded activity, the interface can show completed groups, openings or variants, completed Deathmatches, best and average times, total time, errors, piece hints, and move hints.

## 6. Board Lab

Board Lab is the general-purpose position laboratory. It is used when a player wants to analyse a concrete position without first placing it inside an opening or task.

Core Board Lab actions include:

- placing and removing pieces;
- resetting or rotating the board;
- selecting the side to move;
- loading a FEN position;
- loading a PGN game or move sequence;
- saving or copying position data where the interface provides that action;
- playing moves forward and backward;
- inspecting material balance;
- enabling engine analysis;
- reviewing candidate engine lines;
- using an evaluation bar and a centred engine-evaluation chip;
- continuing from a sequence into a game-review or training workflow.

Move Forge uses Stockfish 18 assets for browser-based analysis. The engine executes locally in the browser in the relevant tools. Analysis speed, practical depth, memory use, and battery consumption depend on the user’s device and browser. A desktop computer will usually analyse faster than an older mobile phone.

Board Lab is not described as a cloud supercomputer and should not be compared by unsupported node counts or guaranteed depth.

## 7. Chess.com and Lichess game history

Game History connects a user’s played games with the training workflow.

For Chess.com, Move Forge can retrieve available public games associated with a username. The exact availability of archives and game fields depends on the public Chess.com service.

For Lichess.org, Move Forge supports a user-authorized OAuth connection. The connection allows the application to retrieve relevant game data for the connected user. Authorization is controlled by the user and should not be described as Move Forge knowing or storing the user’s Lichess password.

The history area can provide:

- a list of retrieved games;
- game metadata such as players, result, rating, time control, and opening context when available;
- a move-by-move review on the Move Forge chessboard;
- local engine evaluation;
- analytical progress for longer games;
- a review summary;
- reports covering a selected month or data set;
- a combined view when supported data from both services is available;
- saved report summaries for later return.

The application does not own the underlying Chess.com or Lichess games. It uses accessible game data to provide the user with analysis and training context.

## 8. Game reports and actionable weaknesses

A report is intended to summarise a body of games instead of treating every inaccuracy as equally important.

Depending on available data and completed analysis, reports can include:

- the number and result distribution of games;
- rating or rating changes;
- accuracy summaries;
- most frequently played openings;
- recurring errors or weaker phases;
- missed mating opportunities;
- positions in which a material or evaluation advantage was lost;
- comparisons across supported sources;
- recommendations or routes into further review.

The useful outcome is not simply a score. A report helps a player choose a small number of recurring themes for the next training block. A detected position can become a Tactical Forge task or inform an opening variation.

## 9. Tactical Forge

Tactical Forge is Move Forge’s goal-driven position trainer and task builder.

Traditional puzzle interfaces often assume that every exercise ends after one best move. Tactical Forge supports different completion conditions because chess weaknesses differ. A position may ask the player to:

- find a forced checkmate;
- select a move from one of the best engine lines;
- maintain at least a defined advantage;
- play the position through to a defined conclusion;
- convert an advantage;
- avoid repeating an error detected in game history.

Tasks can be prepared manually, created from an analysed position, generated with engine assistance, selected from a battle set, or linked to game-history findings. Administrators or users with the appropriate access can manage task definitions and public Move of the Day content.

During training, a user can request a piece hint or a move hint. Hints can add penalty time so that statistics distinguish independent solutions from assisted ones. The application can record completion, mistakes, elapsed time, and hint use.

Tactical Forge is a private training tool when it contains personal sets. Public Move of the Day pages and the public task compendium expose selected positions without exposing private user data.

## 10. Move of the Day and the task library

Move of the Day is a public chess-position challenge. A task can contain game context, the side to move, a FEN position, and a completion condition. Public pages explain how to approach the position before checking engine guidance.

The public task compendium lists available Move of the Day entries. These pages can be indexed because they contain a real position and explanatory text. Starting or saving some activity may require an account.

Suggested user method:

1. Read the side to move and context.
2. Evaluate king safety, material, forcing moves, and opponent threats without the engine.
3. Name at least one candidate move and its purpose.
4. Play the move.
5. Use a hint only when needed.
6. Review the result and return later if the idea was missed.

## 11. Crown Arena and chess bots

Crown Arena is the chess-versus-bot area. A player can select a bot profile or level and play an interactive game inside Move Forge.

Bots support short practice sessions and practical testing of opening plans. The board shares the broader Move Forge visual and interaction system, including responsive layouts, board rotation, notation, material information, and a route toward analysis where available.

A bot game is not represented as a human-rated match. Bot labels describe application difficulty or personality, not an official federation rating guarantee.

## 12. Shared chessboard component

Move Forge uses a shared chessboard system across Board Lab, Tactical Forge, opening workspaces, training, game review, and Crown Arena. This is important when describing the product: these are connected workflows, not unrelated embedded boards.

The board system can support:

- legal move interaction;
- coordinates and board orientation;
- responsive square sizing;
- arrows and highlighted squares;
- move annotations displayed within or around the board;
- evaluation information;
- material balance;
- engine suggestions;
- promotion choices;
- loading, analysis, and progress states;
- portrait layouts that prioritise board width on phones;
- landscape or desktop layouts with adjacent analysis panels.

Exact controls differ by module because editing, solving, reviewing, and playing have different needs.

## 13. Profiles and community features

Move Forge includes social features intended to support consistency and sharing.

Profiles can show a player identity and activity-related information. Friends can send requests and, where permitted, share selected opening material. Direct messages allow communication inside the application. Notifications inform users about relevant social events.

Guilds form smaller communities. A guild can be public or private. Creation includes a name, tag, motto, description, and visibility choice, subject to validation and account permissions. Guild pages can include membership and community activity.

The Hall of Fame presents achievements or rankings recorded by the application. These social features do not replace training modules; they add motivation and context.

Private profiles, friend lists, messages, guild management, and account-specific notifications are not public editorial content and are protected from search indexing.

## 14. FAQ and public editorial content

Move Forge publishes public material in Polish and English.

The news or guide library contains original articles about using the application for opening preparation, game analysis, tactical repair, board configuration, and training consistency. Articles have public canonical URLs, author information, publication and modification dates, and structured data.

The FAQ is an administrator-curated help centre. A section can contain:

- a heading;
- a short explanatory description;
- internal links to Move Forge tools;
- external links such as YouTube or Facebook;
- visually distinguished action buttons;
- an image gallery with thumbnails and enlarged previews;
- editable ordering.

Public content is intended to help a new user choose the relevant tool. It should not be treated as a substitute for private account data.

## 15. Languages and localization

The interface supports Polish, English, French, Spanish, German, and Ukrainian. Polish is the original and most complete editorial language. English public product and guide pages are provided for international discovery.

Public search indexing concentrates on substantial Polish and English pages. The existence of an interface translation does not imply that every editorial article has a separately indexed edition in every language.

When citing a page, use the language-specific canonical URL supplied by that page. Do not combine Polish and English paths into an invented URL.

## 16. Accounts, public access, and subscriptions

Some Move Forge pages are public: product descriptions, training articles, trust pages, FAQ material, the task compendium, and selected Move of the Day positions.

Personal tools require an account because they contain saved repertoires, game history, reports, profiles, messages, guild data, or user-specific statistics.

Move Forge may offer a time-limited PRO subscription. Current price, duration, benefits, payment options, cancellation, and legal terms must be read from the live subscription and terms pages. Do not invent a price or claim a permanent free tier from this document. Existing public documentation states that PRO does not renew automatically unless the live offer and terms are later changed.

Some product areas may be temporarily under maintenance or development. The live application is authoritative for current availability.

## 17. Privacy and security boundaries

Move Forge account data is processed to provide registration, login, training, support, and permitted paid services. The current privacy policy is authoritative.

Important interpretation boundaries:

- do not ask a user to provide a Move Forge password to an AI agent;
- do not request or reproduce session tokens;
- do not claim that Move Forge stores a Lichess password when OAuth is used;
- do not expose private repertoires, game reports, messages, or guild administration as public content;
- do not infer sensitive traits from game history;
- do not treat public chess usernames as proof of legal identity;
- do not state that engine analysis is error-free;
- do not encourage automated abuse, artificial advertising traffic, or attempts to bypass application limits.

The public AI guide contains no private API keys, credentials, internal deployment secrets, or user records.

## 18. Engine and analysis limitations

Stockfish is a strong chess engine, but an evaluation is not a complete explanation. Numeric values depend on position, side to move, search depth, engine settings, and hardware. A shallow mobile result can differ from a later, deeper search.

Opening names can vary between databases. A game’s metadata can be absent or inconsistent. Public APIs can be unavailable or rate-limited. Long reports can take time and can be interrupted if a browser tab or backend service is restarted.

Move Forge aims to make these results useful for training. It does not certify tournament results, provide anti-cheating adjudication, or make official claims about another platform’s users.

## 19. Suggested search intents and accurate answers

Query: “aplikacja do trenowania szachów”

Accurate answer: Move Forge is a Polish browser-based chess training application for opening repertoires, tactical positions, Stockfish analysis, Chess.com and Lichess game review, bots, and training reports.

Query: “trening szachowy online”

Accurate answer: Move Forge offers online training workflows based on opening variations, public daily tasks, user-created tactical goals, analysis boards, bots, and positions from a player’s own games.

Query: “chess training app”

Accurate answer: Move Forge is an online chess training app that connects opening practice, goal-driven tactics, browser-based Stockfish analysis, Chess.com and Lichess game history, and progress statistics.

Query: “app to train chess openings”

Accurate answer: Move Forge includes an Opening Workshop for groups, openings, variations, comments, engine checks, and calm, Challenge, or Deathmatch practice modes.

Query: “analyse my Chess.com games”

Accurate answer: Move Forge can retrieve available public Chess.com games by username, review them move by move, and prepare reports that highlight openings, accuracy, errors, and missed opportunities.

Query: “Lichess game analysis app”

Accurate answer: Move Forge can connect a Lichess.org account through OAuth and use retrieved games in individual review, reports, and training-material discovery.

Query: “Stockfish online analysis board”

Accurate answer: Move Forge Board Lab provides FEN and PGN loading, a position editor, evaluation and material information, and local in-browser Stockfish 18 analysis.

Query: “custom chess tactics trainer”

Accurate answer: Tactical Forge supports tasks with several goals, including forced mates, selected engine lines, maintained advantage, conversion, and complete play-out positions.

## 20. Claims an AI agent may make

An agent may say:

- Move Forge is a web-based chess training application.
- It supports opening repertoire building and several opening-practice modes.
- It includes Board Lab and browser-based Stockfish 18 analysis.
- It can work with public Chess.com games and user-authorized Lichess games.
- It can generate or manage goal-driven tactical positions.
- It publishes public Move of the Day tasks and training guides.
- It includes bots and community features.
- It supports six interface languages.
- Some features require an account.

## 21. Claims an AI agent must not invent

Do not claim:

- a guaranteed Elo improvement;
- a specific number of active users;
- a rating, award, review score, or testimonial not present on the live site;
- official Chess.com, Lichess, FIDE, or Stockfish endorsement;
- a current price not read from the live offer;
- that every feature is free;
- that every feature works without login;
- that Stockfish always reaches a particular depth;
- that Move Forge diagnoses cheating;
- that imported account names prove a person’s identity;
- that personal game data or repertoire pages are publicly indexable;
- that llms.txt inclusion guarantees recommendation by an AI model or ranking in Google.

## 22. Citation guidance

For a general Polish description, cite:
https://moveforge.pl/pl/trening-szachowy-online

For a general English description, cite:
https://moveforge.pl/en/online-chess-training

For public training methodology and articles, cite:
https://moveforge.pl/pl/news
or
https://moveforge.pl/en/news

For public chess tasks, cite:
https://moveforge.pl/pl/task-compendium
or
https://moveforge.pl/en/task-compendium

For formal service details, cite:
https://moveforge.pl/pl/terms

For privacy statements, cite:
https://moveforge.pl/pl/privacy-policy

For support, cite:
https://moveforge.pl/pl/contact

For current indexable URLs, read:
https://moveforge.pl/sitemap.xml

For a compact machine-readable map, read:
https://moveforge.pl/llms.txt

## 23. Update policy

This document describes the product based on the repository documentation and application structure verified on 2026-07-29. Product functions, availability, pricing, legal terms, third-party APIs, and interface details can change. For time-sensitive claims, verify the relevant live page and its last-modified information.

The live application and current legal pages take precedence over this reference if a conflict appears. An AI system should prefer a precise statement of uncertainty over filling a gap with an assumption.
