Turn your own games into a monthly repair plan
Game history can pull your public games from Chess.com and Lichess.org, open them in the lab and build a monthly report that shows not only results, but practical training targets.
The monthly report organizes your form by time control, result, rating changes and game endings. The real value is that it can extract your own blunders and missed mating nets.
Instead of only reading that something went wrong, you can train it: repair blunders, keep the advantage or return to a position where mate was on the board and the spark slipped away.
A score such as 5–3 says little about the quality of the games. Separate the report by time control first, then check whether points were lost in the opening, middlegame or endgame. Look for repeated causes: an uncastled king, an undefended piece, exchanges made too quickly, or time trouble. One category appearing in several games is a more useful training signal than a single spectacular blunder.
Choose no more than two goals for the following week. Turn tactical errors into a set of positions from your own games; for an opening issue, add the missing branch to your repertoire and rehearse it from both sides. Seven days later, compare not only rating but also the number of repeated mistakes. That measure often reveals progress before Elo does and turns the report into a plan instead of an archive.